Brian Palladino's profile

Addams Family: Mansion Mayhem

The Addams Family: Mansion Mayhem
Role: Game Designer, Level Designer, Programmer
Platforms: Nintendo Switch, Steam, Playstation 4, Xbox One
Developer: PHL Collective
Publisher: Outright Games
Engine: Unity
Project Length: ~9 months
Years: 2020-2021
As 1 of 4 designer/programmers contributing from the start of the project to ship, I undertook a range of responsibilities:

- Designed high level game systems, and created detailed design documents outlining all the major aspects of the game, influenced by extensive research of comparable titles and a thorough understanding of the project goals.
- Constructed 12 of the 24 platformer levels, from concepts to whitebox to final version, utilizing iterative design and constant testing to ensure fun, and engaging multiplayer platforming levels.
- Worked closely with engineering team to understand and improve in house tools, level mechanics, and character abilities.
- Worked closely with the other departments to integrate art, animation, sound design, and visual effects.
- Heavily tested and polished gameplay mechanics, balanced difficulty, and refined level flow to ensure an optimal user experience.
- Engaged in peer review, accepting critique and running meetings to bring effective solutions to design challenges.
- I handled bug task tracking in Jira to interface with external QA departments to ensure build quality.
Addams Family: Mansion Mayhem
Published:

Addams Family: Mansion Mayhem

Published: